There's no sight of the coast as you first enter this area - you must first follow Jean-Yves' advice and explore the 'Egyptian Adventure'. Take a couple of steps forwards down the dark staircase at the beginning of the level and pick up the small medikit. Now go out into the sunlit street at the bottom of the stairs and move forwards into a wider street with palm trees.
Halfway along this street, on the right, is an archway leading into a courtyard. An exit from this courtyard is boarded up but a shotgun blast or similar will get you through. Above the boarded up entrance is the title of the exhibition Jean-Yves mentioned - so you know you're on the right track! There's a smaller courtyard ahead with a sarcophagus leaning against a wall. Beyond that is a set of steps leading down and indoors, past a wooden structure on the left with bars in that repays a little investigation later on.
At the bottom of the steps is a room with a pyramid exhibit and a mummy case. Check out the case...! When you've recovered go up the stairs behind the mummy case and shoot out another boarded up doorway. As you head down the steps into the room, take Lara's hint and pause to take a good look around. The floor seems normal enough from where Lara's standing but the mirrored wall opposite tells another story: several floor squares contain deadly spikes!
The floor in both directions at the bottom of the stairs is unsafe (it's tricky to see), so step off the highest step into the room. Make your way to the corner opposite the entrance by checking the mirror carefully as you move. Don't get too close to a spiked square before jumping over it as Lara can get caught if she isn't high enough as she passes over the spikes. The corner of the room contains a crossbow. Exit the room as carefully as you came in!
When you're back at the entrance to the mirror room, head left and return to the pyramid room. Combin the crossbow with the laser sight you took from Jean-Yves and load the weapon up with explosive bolts. Slide down the ramp at the left of the pyramid, with the crossbow drawn. At the bottom of the ramp you land on a hinged wooden deck. Opposite is a rack of targets and below is a spiked floor that you will be dumped on in 20 seconds if you don't shoot all the targets.
Since you've not had time to practice with the crossbow yet, it's best just to take advantage of the explosive bolts. Aim at the target in the middle of the top row (using [look] to target) and blow it away. This takes out all the others too and de-activates the floor. You can do the same thing with a well placed grenade (using super ammo) if you fire while jumping, but the crossbow is best.
Let the platform dump you on the floor and approach the device in the wall at the far end of the room. You'll most likely hear the token drop out before you see it, but once you've found it, pick it up and climb out of the room through the high crawlspace in one wall. Return to the pyramid room and head back up the stairs behind the mechanical mummy.
Head along the corridor, past the mirror room entrance and go into the next room on the right. This contains a mechanical snake charmer. Use your token in it's booth and he will charm a rope out of a nearby basket. When the rope is climbable, head up it and backflip onto the ledge. Head over to the brushes leaning against one wall and pick up the broken broom handle. Now go into the alcove and face the wobbly looking hook on the left. Use the crowbar to pry the hook out of the wall. Combine it with the broom handle.
Jump for the rope and slide down into the snake charmer room. Exit into the passage and head right, then up a couple of steps into a small courtyard. Here there is another wall of the odd wooden building with bars set into it. If you stand by the silver block set into the wooden wall and look through the bars you'll see a bunch of keys hanging inside. Use the broom handle/hook device to grab hold of those keys (Lara does all the work!).
Pick the keys up (easy to forget!) and exit through through the little passage to the right of the hut. This leads to the entrance courtyard of the Egyptian Experience and from there you can exit into the street. Now - optionally - return to the Alexandria level and Jean-Yves for more clues (if you do there'll be scorpions in the square - return back to this spot to continue).
Jean-Yves thinks Lara should head for the catacombs... so let's go! Head down to the end of the street and go through the archway on the right. Run down some stairs and jump into the water. Swim across to the ledge ahead of you and climb out. Head across to the wall and note the crawlspace opening in the wall above you and to the left. Take a diagonal jump to grab it's edge and climb in. Crawl through, drop into the next room and light a flare to search out a ladder on one of the walls. Climb the ladder to emerge in a sunlit hall. Go forward, down the stairs, through a doorway and down a mud slope to emerge outdoors. Take some deep breaths of sea air!
To get the full effect of this area you need to go left, hugging the city wall, and climb onto the low block that is a few yards away. Opposite the block is a steep hillside with a ruin on top. To the left and some distance away is a huge temple type structure and further left is an inlet from the sea, creating a series of tide pools. Coming off the block and following the wall left and round the corner the ground falls away and you can see a paved ramp leading up the far side of the valley.
The whole area is the hub of the next series of levels. This walkthrough will describe one of the best routes through but we'll occasionally be dipping into different levels from the 'headline' one where it's appropriate. Before the adventuring proper starts though, let's do some collecting!
Head down the grassy slope and drop onto the paved pathway that eventually leads up the opposite side of the cliffs. To your immediate left is a block and a little further on is a manmade pool, which connects to the tide pools. Climb on the block and turn to your right to see a ledge ahead and slightly to the left. Take a running jump to grab the edge and pull up. Pick up the arrows and safety drop to the ledge below. Return to the block by the paved ramp and climb on to see a skeleton approaching down the hillside. These need particular weapons to kill them and an explosive bolt from the crossbow is the most fun here!
Head down to the edge of the tidal pools. If you peer in carefully you can see some weed growing near the end of the channel. Dive in here and swim away from the weed and to the right. The current is very strong but you should be able to make it to a crevice where there are some grenades. Exiting is trickier - swim out of the tidal pool towards the sea, heading to the left as you try to surface and you should be able to force your way out against that current. You can wade and swim into the bay now but there's nothing more to collect and you'll need to return to climb out on the low rocks, where you can see a track. Follow the track and climb back towards the entrance of this area.
Climb the steep hill opposite the block where you took the panoramic view from - looking at the hill from the block you need to scramble up the left hand side and follow the chalky path around the unclimbable peak. Behind the peak is a kind of gatehouse. Enter this and draw your crossbow. Two skeletons attack (not exactly quickly) - let them come down to ground level and take them out on their final approach. Now climb up the stairs where they cam from and take a standing jump to grab the platform above the pulley with the rock. Go to the far side of this and take a diagonal standing jump to the ledge above the gateway. Pick up wideshot shells and a small medikit.
Hop back to the ledge and then take a running jump across to the ledge opposite. Go to the right and use the gate key to open the gate. Enter and follow the passage to a room with broken pillars. Go through the hallway on the right (noting you can see a hallway below through the floor gratings) to a room with a floor that sinks several inches when Lara steps on it. Never mind that for now - head to the face carving opposite the entrance and push the square tile in. This raises a block in the room below. Return through the room with the broken pillars to the gatehouse with the dangling rock.
Safety drop from the ledge to the floor and then use the ladder to climb into the pit with the dangling boulder. Pick up the wooden torch in the stairwell and go around the corner to light it on the brazier. Return to the rope and stand underneath it, jumping up and down until it catches fire.This drops the boulder, which rolls past you and smashes into the wall near the brazier. You'll not be surprised to know that the boulder also drops if Lara stands underneath it!
With the boulder out of the way you can see a crawlspace in the wall. Jump up and climb through. On the other side, use the crowbar to open the wrought iron gate and follow the hallway beyond. You'll soon find yourself in a room below the room with the sinking floor. Pull the pillar onto the brown block in the floor (it will support the floor above). Exit this room, and return to the boulder area. Climb out of the pit, climb the stairs, jump across the ledges and head for the catacombs through the black gate we opened earlier. This time we'll be staying...